BAKODO-Barcode Tournament (Version 0.05)
P1 Fighter 1








P2 Fighter 1
Power-UpPower-Up
P1 Fighter 2P2 Fighter 2
Power-UpPower-Up


Debug

Card Album

Version History:
07/04/2008 (V0.05):
Players are now able to heal using the POWER buttons, but still cannot use the MP/SP menu.
NEXT STEP: Make 1-turn power-ups expire and enable MP/SP menu.
07/12/2007 (V0.04):
Added a Debug monitor. Players may now fight, but are unable to heal or use magic/survival points yet.
NEXT STEP: Enable POWER buttons in mode C0 and make 1-turn power-ups expire.
29/10/2007 (V0.03):
Expanded screen into several form elements. Moved hints into a "hint bar" at the base of the form. Added functionality for swiping in power-ups. Added card compatability checker. Added power-up adder. Added stat reduction applicator. Added random player start selector.
NEXT STEP: Get battles to run in BCBII mode C0.
25/10/2007 (V0.02):
Replaced original layout with one which more closely matches that of the Epoch machines. Added a basic "Card Album", seperate modes for BCB, BCBII and Bakodo. Mode C0 in BCBII has character swiping functionality, but nothing more.
24/10/2007 (V0.01):
First attempt at a Barcode Battler simulator. Can read barcode values and decode them according to the BCBII standard.
Plan of Attack: