Version History: 07/04/2008 (V0.05):
Players are now able to heal using the POWER buttons, but still cannot use the MP/SP menu. NEXT STEP: Make 1-turn power-ups expire and enable MP/SP menu. 07/12/2007 (V0.04):
Added a Debug monitor. Players may now fight, but are unable to heal or use magic/survival points yet. NEXT STEP: Enable POWER buttons in mode C0 and make 1-turn power-ups expire. 29/10/2007 (V0.03):
Expanded screen into several form elements. Moved hints into a "hint bar" at the base of the form. Added functionality for swiping in power-ups. Added card compatability checker. Added power-up adder. Added stat reduction applicator. Added random player start selector. NEXT STEP: Get battles to run in BCBII mode C0. 25/10/2007 (V0.02):
Replaced original layout with one which more closely matches that of the Epoch machines. Added a basic "Card Album", seperate modes for BCB, BCBII and Bakodo. Mode C0 in BCBII has character swiping functionality, but nothing more. 24/10/2007 (V0.01):
First attempt at a Barcode Battler simulator. Can read barcode values and decode them according to the BCBII standard.
Plan of Attack:
Complete BCBII Mode C0.
Start BCBII Mode C2, with enemy AI.
Start BCBII Mode C1, with keys.
Write up BCB decoding standards.
Start work on BCB simulation.
Start work on offline version of Bakodo.
Start work on online version of Bakodo!