Bar Wars: The Neuroc Saga

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Xax the Xensyrian

The Septrian Water Lord

The Septrian Spark Lord

The Septrian Plant Lord

Ten different species lived together in peace amongst a stellar cluster known as the "Ring O' Stars".
The Xensyrians had ruled for many generations, keeping the peace and ensuring harmony between the other species.
But one dark day, the Septrian race decided to seize power by enslaving the Neurocs, the most intelligent of them all.
The Neurocs were forced to build terrible weapons for the Septrians, who used them to crush anybody who stood in their way.

However, one lucky Neuroc has found a way out of slavery, and is seeking help. It is your mission to provide that help, and use his knowledge for the power of good.
Can you defeat the Septrians, or will you only end up helping them? Find out, when Bar Wars: The Neuroc Saga is ready!


We had originally planned for the Bar Wars: The Neuroc Saga experience as an online game, but we have since shifted the main focus to the set of cards which were to accompany the game.
These cards are currently available to buy from our online shop here.
We will soon expand on the concept of the Bar Wars.


Launch demo in new window.
It is reccomended you use Microsoft Internet Explorer 6 or higher to get the most out of this game. You'll also need a wheel mouse.


Work is on hold for the Bar Wars game. We hope to resume the development of this game once we have completed some of our other projects.


Build History
0.12 - 20/08/2006
Element effects have been added - can you get the Neuroc onto the island in the pond to the south?

0.11 - 15/07/2006
Team play has been added - try talking to the blue man (a Hyroc) outside. It is far from finished though.

0.10 - 14/07/2006
The loading screen has been improved, but does not always work.
Started to implement species specific tiles (but you can't yet use another species).

0.09 - 19/06/2006
One minor change to the program, but the game environment is now more detailed.

0.08 - 13/06/2006
Added functionality for "directional" tiles.

0.07 - 30/05/2006
Improved the effectiveness of the warp tile function. Landscapes over 32 by 32 take a while to load.

0.06 - 21/05/2006
Re-built the landscape generator to incorporate at least 190 different tiles. Added a "warp" tile which enables walking from one room to another.

0.05 - 06/05/2006
Made fellow characters interactive and improved the solid map system. Added menu and data bars.

0.04 - 30/04/2006
Added a landscape generator and "solid map" system. Lowered the framerate in order to keep character animations running.

0.03 - 22/04/2006
Added a scrolling system. The second Neuroc is there to demonstrate this new feature and does nothing yet.

0.02 - 18/04/2006
Added full animation for the Neuroc when walking in any direction.
Improved the control system.

0.01 - 17/04/2006
Game program created. Basic control system created. Neuroc walks around but the animation is poor.

Medulla the Neuroc

The Septrian Fire Lord

The Septrian Ground Lord

The Septrian Ice Lord